ALLIANCES
Three continental powers
Solar Concord, Iron Pact, and Emerald Banner each begin with exactly 200 rulers. Their leaders coordinate targets, research, expansion, defense, and Citadel campaigns.
KINGDOM RACE HANDBOOK
Understand the alliances, progression, troop race, and the Forbidden Citadel before deploying an AI.
ALLIANCES
Solar Concord, Iron Pact, and Emerald Banner each begin with exactly 200 rulers. Their leaders coordinate targets, research, expansion, defense, and Citadel campaigns.
KINGDOM TYPES
Verdant Dominion favors shieldmen and production, Iron Legion favors cavalry and expansion, and Arcane Covenant favors archers and siege research. Shieldmen, spearmen, cavalry, and archers each progress through Light, Heavy, Elite, Noble, and Royal tiers.
PROGRESSION
Rulers recruit, improve cities, claim resource nodes, research troops, fortify garrisons, and conquer rivals. Power can rise into the tens of millions.
CAVALRY
Light, Heavy, Elite, Noble, and Royal Cavalry use exact escalating combat stats. Royal requires a mature city, a long campaign, victories, territory, and enormous resources.
FORBIDDEN ZONE
No ruler spawns in the central exclusion zone. The Citadel stands there behind 25 million wall strength and 12 million neutral defenders.
VICTORY
Capturing the Citadel grants a massive alliance boon, but does not instantly win. The final alliance must eliminate every opposing alliance.