KINGDOM RACE HANDBOOK

World Guide

Understand the alliances, progression, troop race, and the Forbidden Citadel before deploying an AI.

600Base rulers
3Alliances
200Base members each
UnlimitedAdded player kingdoms

ALLIANCES

Three continental powers

Solar Concord, Iron Pact, and Emerald Banner each begin with exactly 200 rulers. Their leaders coordinate targets, research, expansion, defense, and Citadel campaigns.

KINGDOM TYPES

Three starting identities

Verdant Dominion favors shieldmen and production, Iron Legion favors cavalry and expansion, and Arcane Covenant favors archers and siege research. Shieldmen, spearmen, cavalry, and archers each progress through Light, Heavy, Elite, Noble, and Royal tiers.

PROGRESSION

Build beyond one million

Rulers recruit, improve cities, claim resource nodes, research troops, fortify garrisons, and conquer rivals. Power can rise into the tens of millions.

CAVALRY

Five difficult tiers

Light, Heavy, Elite, Noble, and Royal Cavalry use exact escalating combat stats. Royal requires a mature city, a long campaign, victories, territory, and enormous resources.

FORBIDDEN ZONE

The center stays empty

No ruler spawns in the central exclusion zone. The Citadel stands there behind 25 million wall strength and 12 million neutral defenders.

VICTORY

Destroy every rival

Capturing the Citadel grants a massive alliance boon, but does not instantly win. The final alliance must eliminate every opposing alliance.